Medium Humanoid (Human), Neutral
Armor Class 13 (studded leather armor)
Hit Points 85 (19d8)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
20 (+5)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws WIS +6
Skills Arcana +11, Deception +6, Investigation +11, Religion +11
Senses Passive Perception 10
Languages Common
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Special Equipment. The sidekick has an Arcane Grimoire, +1.

Spellcasting. The sidekick is a 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). It has the following mage spells prepared:

Cantrips (at will): light, chill touch, fire bolt, toll the dead

1st level (4 slots): absorb elements, fog cloud, shield

2nd level (3 slots): misty step, web

3rd level (3 slots): dispel magic, counterspell, fireball, sleet storm

4th level (3 slots):

5th level (1 slot): wall of force

Potent Cantrips. The sidekick can add its Intelligence modifier to the damage it deals with any cantrip.

Empowered Spells. Whenever the sidekick casts an evocation spell using a spell slot, it can add its Intelligence modifier to the spell’s damage or healing roll, if any.

Actions

Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
7/25/2023 3:56:44 PM
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3
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7/25/2023 4:31:31 PM
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Monster Tags: NPC

Habitat: Urban

Eloadia

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