Medium Humanoid (Human), Chaotic Evil
Armor Class 14 Leather armor
Hit Points 34 (6d8 + 6)
Speed 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
13 (+1)
INT
9 (-1)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws CON +3
Skills Acrobatics +5, Athletics +5, Survival +4
Senses Passive Perception 10
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Howling charge. The abyssal marauder makes a throwing axe attack as a bonus action after dashing. 

Actions

Long spear. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 7 (1d8 + 3) [piercing] damage. 

Throwing axe. RangedWeapon Attack: +5 to hit, range 50/100 ft., 1 target. Hit: 6 (1d6 + 3) [slashing] damage.

Reactions

Death fury. when the abyssal marauder is reduced to 15 hit points or less they can makes two great spear attacks as a reaction. 

Description

DEMOGORGON'S ABYSSAL MARAUDERS swoop upon isolated villages and towns, slaughtering inhabitants, carrying off treasure, and burning buildings to the ground. Marauders roam land and sea. On land, they travel in loose war bands. Seaborne marauders use poorly maintained ships that they barely know how to handle. Pirate captains recruit marauders as shock troops, though only a powerful sea prince or one who supplies plenty of loot and rum can keep them in check between battles.

 Selfish and wrathful, abyssal marauders pledge themselves to Demogorgon and adopt his savagery, becoming his thralls. Abyssal marauders roam land and sea. On land, they travel in war bands. On the sea, they inexpertly sail ramshackle ships from town to town. Pirate captains recruit marauders to aid in maritime battles, luring them with promises of loot and mayhem.

Monster Tags: Human

drdeatheer

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