Large Elemental, Neutral
Armor Class 15
Hit Points 90 (12d10 + 24)
Speed 0 ft., Fly 90 ft.
STR
14 (+2)
DEX
20 (+5)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Vulnerabilities Cold
Damage Resistances Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Auran
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Ash Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d8 + 5 bludgeoning damage.

Ashen Cloud(Recharge 4–6). Each creature in the elemental's space must make a DC 15 Constitution saving throw. On a failure, the target  is caught in a coughing fit, it can't do any actions, it can make a Constitution saving throw (DC 15) at the end of each turn. 

The first time it enters a creature's space on a turn, that creature takes 1d8 fire damage. 

Description

An ash elemental resembles a cloud of ember filled ash. Sometimes the embers concentrate to form something vaguely resembling a face.

Habitat: DesertMountain

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