Medium Beast, Lawful Evil
Armor Class 12 Natural armor
Hit Points 21 (2d6 + 3)
Speed 35 ft.
STR
14 (+2)
DEX
12 (+1)
CON
13 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws STR +4
Skills Intimidation +0
Damage Resistances Cold
Condition Immunities Exhaustion
Senses Darkvision Sense - Darkvision can only be used at night or in dark spaces, not artificial darkness., Passive Perception 8
Languages Yeti He doesn't speak anything but yeti and can tell emotions bear
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Special Trait Name. The bear cannot use bicycle throw or ride without having his bicycle within 15 feet of him. If he has his bike he will travel at double the walking speed.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

 

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8+ 2) slashing damage.[roll]1d8+4[/roll]

 

Bicycle throw. Ranged Weapon Attack: +4 to hit, reach 10/40 ft., one target. Hit: 5 (1d8+ 4) bludgeoning damage.[roll]1d8+4[/roll]

 

 

 

Bike ride. Melee Weapon Attack: +4 to hit, reach 60 ft., two target. Hit: 5 (1d8+ 4) bludgeoning damage.[roll]1d8+4[/roll].

     bike ride is over 2 turns against 2 players

 

Bonus Actions

If the bear rolls a nat20 for bicycle ride he will do his second attack on the same turn.

Reactions

Reaction Name. Whilst riding his bicycle if the hit dice rolled by the player is under 17 he will veer out of the way of any melee, or projectile attack. This does not apply to invisible attacks

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A totally cool black bear on a bicycle that serves joe

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
7/25/2023 6:40:26 PM
2
0
1
Coming Soon
7/25/2023 7:57:46 PM
1
0
1.5
Coming Soon

Habitat: ForestMountain

Skeletonpie

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