Medium Humanoid, Chaotic Neutral
Armor Class 14 (natural armor)
Hit Points 15 (3d8 + 3)
Speed 40 ft., Climb 20 ft.
STR
13 (+1)
DEX
14 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
6 (-2)
CHA
10 (+0)
Skills Intimidation +6
Senses Passive Perception 8
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Elongated limbs. The Clown can stretch and contort it's limbs in terrifying ways. These twists allow it to reach enemies 10 ft. away with attacks

Actions

Multiattack. The clown makes two Juggling pin attacks.

Juggling pin. Melee Weapon Attack: +2 to hit, reach 15 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Circus ball. Ranged Weapon Attack: +1 to hit, range 30/120 ft., one target. Hit: 6 (1d10 + 1) bludgeoning damage.

Description

a nightmarish figure that haunts the darkest corners of the circus tent. With ghostly pale skin stretched taut over a grinning, razor-toothed maw, it moves with unnatural grace, limbs contorting in an eerie dance. The glint of malevolence in its eyes sends shivers down the bravest spines.

But the true horror lies in its signature red nose. Closer inspection reveals it to be the bloated abdomen of a sinister spider, twitching and pulsating with every step. This abomination feasts on the fears of its victims, spinning a web of terror that entangles their minds.

With each wicked cackle, the Horror Clown draws forth the most profound phobias and conjures haunting illusions. Those who dare meet its gaze are lured into a surreal nightmare from which escape seems impossible. It preys upon the innocence of youth and the nightmares of old, a living embodiment of all that's wickedly twisted under the carnival lights.

Previous Versions

Name Date Modified Views Adds Version Actions
9/6/2023 7:43:03 AM
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2
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