Medium Undead, Chaotic Evil
Armor Class 11 (hide armor)
Hit Points 26 (7d10 + 21)
Speed 40 ft.
STR
10 (+0)
DEX
18 (+4)
CON
10 (+0)
INT
5 (-3)
WIS
7 (-2)
CHA
7 (-2)
Damage Vulnerabilities Bludgeoning
Damage Immunities Acid, Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Death Burst. When the skeleton dies, each creature within 5 feet of it must make a DC 15 Dexterity saving throw, taking (3d8) acid damage on a failed save, or half as much damage on a successful one. A creature that failed the save is also covered in the acid, and takes (1d8) acid damage at the beginning of each turn. This acid can be cleaned off with an action.

Actions

Multiattack. The skeleton makes two claw attacks. 

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (1d6 + 4) slashing damage plus (2d8) acid damage.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

Assius

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