Legendary Resistance (3/Day).If the Copperback Dragon fails a saving throw, it can choose to succeed instead.
Ambusher. The Copperback Dragon has advantage on attack rolls against any creature it has surprised.
Multiattack. The Copperback Dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.
Tail Spike. RangedWeapon Attack: +8 to hit, range 60/120 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Copper Breath (Recharge 5-6). The Copperback Dragon exhales a 30-foot cone of poisonous gas. Each creature in that area must make a DC 16 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Spike. The Copperback Dragon makes a tail spike attack.
Description
Resembling a large rattlesnake, the Copperback Dragon slithers through the deserts and canyons of the Wild West. Its scales have a coppery hue, providing natural camouflage among the rocky terrain.
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