Gargantuan Dragon, Neutral Evil
Armor Class 22 Natural Armor
Hit Points 546 (28d20 + 252)
Speed 40 ft., Fly 80 ft., Climb 40 ft., Burrow 40 ft.
STR
30 (+10)
DEX
10 (+0)
CON
29 (+9)
INT
18 (+4)
WIS
15 (+2)
CHA
18 (+4)
Saving Throws DEX +8, CON +17, WIS +10, CHA +12
Skills Perception +16, Stealth +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Thunder
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 26
Languages Common, Draconic
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Innate Spellcasting. The dragon can innately cast the following spells, requiring no material components: 3/day—produce flame, sound burst; 1/day—fire storm, incendiary cloud, power word stun, pyrotechnics, shatter, shout, wall of fire, wall of stone. The dragon's saving throw DC is 24, and its spell attack bonus is +17.

Actions

Multiattack: The dragon can use its Frightful Presence. It the makes three attacks: one with its bite and two with its claws.

Bite: Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.

Claw: Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.

Tail: Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.

Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Ash Breath (Recharge 5-6): The dragon exhales superheated ash and crushing force in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking  32 (9d6) fire damage, and 32 (9d6) thunder damage on a failed save, or half as much damage on a successful one.

Disintegration Beam (Recharge 5-6): The dragon may choose to use its Disintegration Beam in place of its Ash Breath. If it does, it exhales plasma in a 120-foot line that is 5 feet wide. Each creature in that area must make a DC 24 Dexterity saving throw, or die instantly and turn to ash.

Legendary Actions

Can take 3 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary actions are regained at the start of each turn.
Detect: The dragon makes a Wisdom (Perception) check.
Tail Attack: The dragon makes a tail attack.
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 24 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Description

An extraplanar dragon born in the fires of Gehenna, this creature wields the very elements of its home.

Habitat: DesertHillMountain

Zathgra

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