Medium Construct
Armor Class 18 (Natural Armor)
Hit Points 57 (6d12 + 18)
Speed 40 ft.
STR
18 (+4)
DEX
18 (+4)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Athletics +6, Investigation +2, Perception +4, Stealth +6, Survival +2
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 14
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Headshot. The Atlesian Knight-200's attacks score a critical hit on a roll of 19 or 20.

Actions

Hardlight Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 4) force damage.

GHK-109. Ranged Weapon Attack: +6 to hit, range (60/240), one target. Hit: 13 (2d8 + 4) force, fire, lightning, or cold damage. This weapon does not have disadvantage when used within 5 ft. of the target.

GHK-99. Ranged Weapon Attack: +6 to hit, range (150/300), one target. Hit: 13 (2d8 + 3) force, fire, lightning, or cold damage.

GHK-109B. Ranged Weapon Attack: +6 to hit, range (60/260), one target. Hit: 14 (2d10 + 4) force, fire, lightning, or cold damage. This weapon does not have disadvantage when used within 5 ft. of the target.

SANCHESTER 99 12-GAUGE. Ranged Weapon Attack: +6 to hit, range (30/90), one target. Hit: 14 (3d6 + 4) force, fire, lightning, or cold damage. Targets within 15 feet take twice as much damage.

Dust Grenade (2/day). Every creature within a 20 foot radius centered on one point within 60 feet must attempt a DC 15 Dexterity saving throw. On a failure, they take 19 (5d6) force, fire, lightning, or cold damage. On a success, they take half as much damage.

Previous Versions

Name Date Modified Views Adds Version Actions
7/26/2023 3:42:59 AM
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Coming Soon
Stargamer509

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