Madness Enhancement B . Morgan gains advantage on strength and constitution saving throws and disadvantage on intelligence and wisdom saving throws.
Magic Resistance A. Morgan gains resistance to damage from spells and cannot be harmed by spells under fifth level.
Item Creation EX. Morgan can create magic items as long as she has the material components
Territory Creation B. Usually a Caster class skill, Morgan can designate an area up to 500 square feet as her territory, or she can create a small castle that is 500 square feet in area. While inside she and all allies have advantage on saving throws, and advantage on attack and damage rolls. Enemies within the territory get disadvantage on these.
Fairy Eyes A. Morgan cannot be lied to and gains true sight.
Thirsting Charisma B. Morgan has advantage on intimidation checks, and can frighten servants.
Protection of the Lake. Morgan can walk on water and treats it at regular terrain.
Multi Attack. Morgan makes two attacks with Rhongomyniad.
Rhongomyniad. Melee Weapon Attack: +15 to hit, reach 15 ft., 1 target. Hit: 4d10 Magical Piercing Damage
Burning Tyranny. As a bonus action, once per day Morgan can cast fireball. After the first use it changes to firebolt. DC 20 Dex Saving Throw (Fireball) +15 to hit, Firebolt. Charisma is Morgan’s Spellcasting Modifier.
Fae Reprisal. Morgan can cast Faerie Fire once per long rest as a reaction.
Servants can use their Noble Phantasm as a Legendary Action, this can also be preformed instead of a regular action. They cannot use their noble phantasm more than three times.
Roadless Camelot. Morgan calls down giant spears from the sky in a 500 foot long 20 foot wide line in front of her, dealing 10d10 Magical Piercing Damage. They then explode dealing 10d10 Fire damage.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The King of Faerie Britain, an alternative timeline where Morgan drew the sword of selection. She ruled through absolute fear and Tyranny yet brought about a prosperous Britain for over 2000 years. She is destined to be defeated by Artoria Pendragon, her sister.
Lair and Lair Actions
Due to her Relationship with Caster Artoria and her act of ruling Britain for so long Morgan has gained a lesser version of the Caster Class’s Territory Creation Skill. Morgan can only have one Territory active at a time.
Lair Actions
- A wave of Negative energy washes through the territory. All enemies must make a DC 20 CHA saving throw or be frightened by Morgan for 24 Hours.
- A wave of Fey Energyvwaahes through the Territory, giving all Allie’s a 1d10 inspiration die.
Regional Effects
- Morgan can survive on her own without a master provided she already has a territory set up and she stays within it.
- Morgan cannot be surprised within her territory and can detect all creatures within it.
Previous Versions
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7/26/2023 5:02:02 AM
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2
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Coming Soon
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