Medium Humanoid, Typically Lawful Neutral
Armor Class 20 (Atlesian MK. V)
Hit Points 283 (27d8 + 168)
Speed 50 ft.
STR
24 (+7)
DEX
20 (+5)
CON
22 (+6)
INT
18 (+4)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws STR +12, DEX +10
Skills Acrobatics +10, Athletics +12, Investigation +9, Perception +8, Stealth +10, Survival +8
Senses Passive Perception 18
Languages Common
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Hardlight Shield. Atlesian-2 have 20 temporary hit points. If they do not receive damage for 3 rounds (18 seconds), they regain these temporary hit points.

Evasion. When the Atlesian-2 attempts a Dexterity saving throw to take half damage on a success, such as a Fragmentation Grenade, they take no damage on a success, and half as much damage on a failure.

Headshot. The Atlesian-2 attacks score a critical hit on a roll of 18, 19, or 20.

Vehicle Specialist. The Atlesian-2 has proficiency in land, sea and air vehicles.

Actions

Multiattack. The Atlesian-2 makes four attacks.

Hardlight Blade. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) slashing damage, or 20 (2d12 + 7) force damage if used with two hands.

GHK-109. Ranged Weapon Attack: +10 to hit, range (60/240), one target. Hit: 14 (2d8 + 5) force, fire, lightning, or cold damage. This weapon does not have disadvantage when used within 5 ft. of the target.

GHK-99. Ranged Weapon Attack: +10 to hit, range (150/300), one target. Hit: 13 (2d8 + 5) force, fire, lightning, or cold damage.

GHK-109B. Ranged Weapon Attack: +10 to hit, range (60/260), one target. Hit: 16 (2d10 + 5) force, fire, lightning, or cold damage. This weapon does not have disadvantage when used within 5 ft. of the target.

SANCHESTER 99 12-GAUGE. Ranged Weapon Attack: +10 to hit, range (30/90), one target. Hit: 15 (3d6 + 5) force, fire, lightning, or cold damage. Targets within 15 feet take twice as much damage.

LAGRANGE 9-SHOOTER. Ranged Weapon Attack: +10 to hit, range (60/180), one target. Hit: 12 (2d6 + 5) force, fire, lightning, or cold damage.

LACHTI 2908 9mm. Ranged Weapon Attack: +10 to hit, range (45/180), one target. Hit: 10 (2d4 + 5) force, fire, lightning, or cold damage.

M3 .50 HMG. Ranged Weapon Attack: +10 to hit, range (60/240), one target. Hit: 16 (2d10 + 5) force damage. The Atlesian-2 must set this weapon up as an action before they can attack with it, which lasts until they move more than 5 ft. in one turn, and they can not move on the same turn they make an attack with this weapon.

RX-72 Rocket Launcher (16/day). Ranged Weapon Attack: +10 to hit, range (60/150), one target. Hit: 23 (4d8 + 5) fire damage. Each attack with this weapon targets all creatures within 15 ft. of the target. For every 5 ft. these "secondary targets" are from the initial target, they take (1d8) less damage. On a miss, targets take half as much damage unless they are benefitting from cover. Attack rolls with this weapon have advantage against vehicles that are not invisible. The Atlesian-2 can not move on the same turn they make an attack with this weapon.

Dust Grenade (4/day). Every creature within a 20 foot radius centered on one point within 60 feet must attempt a DC 15 Dexterity saving throw. On a failure, they take 19 (5d6) force, fire, lightning, or cold damage. On a success, they take half as much damage.

Stargamer509

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