Medium Humanoid, Typically Lawful Neutral
Armor Class 18 (Atlesian MK. VI)
Hit Points 209 (22d8 + 110)
Speed 40 ft.
STR
20 (+5)
DEX
18 (+4)
CON
20 (+5)
INT
16 (+3)
WIS
13 (+1)
CHA
12 (+1)
Saving Throws STR +9, DEX +8
Senses Passive Perception 15
Languages Common
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Hardlight Shield. Atlesian-3 have 20 temporary hit points. If they do not receive damage for 3 rounds (18 seconds), they regain these temporary hit points.

Evasion. When the Atlesian-3 attempts a Dexterity saving throw to take half damage on a success, such as a Fragmentation Grenade, they take no damage on a success, and half as much damage on a failure.

Headshot. The Atlesian-3 attacks score a critical hit on a roll of 18, 19, or 20.

Vehicle Specialist. The Atlesian-3 has proficiency in land, sea and air vehicles.

Bio-Foam Injector (3/day). When the Atlesian-3 takes damage, as a reaction, they can disperse bio-foam. They gain temporary hit points equal to the damage they took. They loose all temporary hit points and regain all charges at the end of a short rest.

Actions

Multiattack. The Atlesian-3 makes three attacks.

Hardlight Blade. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage, or 18 (2d12 + 5) force damage if used with two hands.

GHK-109. Ranged Weapon Attack: +8 to hit, range (60/240), one target. Hit: 13 (2d8 + 4) force, fire, lightning, or cold damage. This weapon does not have disadvantage when used within 5 ft. of the target.

GHK-99. Ranged Weapon Attack: +8 to hit, range (150/300), one target. Hit: 12 (2d8 + 4) force, fire, lightning, or cold damage.

GHK-109B. Ranged Weapon Attack: +8 to hit, range (60/260), one target. Hit: 15 (2d10 + 4) force, fire, lightning, or cold damage. This weapon does not have disadvantage when used within 5 ft. of the target.

SANCHESTER 99 12-GAUGE. Ranged Weapon Attack: +8 to hit, range (30/90), one target. Hit: 14 (3d6 + 4) force, fire, lightning, or cold damage. Targets within 15 feet take twice as much damage.

LAGRANGE 9-SHOOTER. Ranged Weapon Attack: +8 to hit, range (60/180), one target. Hit: 11 (2d6 + 4) force, fire, lightning, or cold damage.

LACHTI 2908 9mm. Ranged Weapon Attack: +8 to hit, range (45/180), one target. Hit: 9 (2d4 + 4) force, fire, lightning, or cold damage.

M3 .50 HMG. Ranged Weapon Attack: +8 to hit, range (60/240), one target. Hit: 15 (2d10 + 4) force damage. The Atlesian-2 must set this weapon up as an action before they can attack with it, which lasts until they move more than 5 ft. in one turn, and they can not move on the same turn they make an attack with this weapon.

RX-72 Rocket Launcher (8/day). Ranged Weapon Attack: +8 to hit, range (60/150), one target. Hit: 22 (4d8 + 4) fire damage. Each attack with this weapon targets all creatures within 15 ft. of the target. For every 5 ft. these "secondary targets" are from the initial target, they take (1d8) less damage. On a miss, targets take half as much damage unless they are benefitting from cover. Attack rolls with this weapon have advantage against vehicles that are not invisible. The Atlesian-2 can not move on the same turn they make an attack with this weapon.

Dust Grenade (4/day). Every creature within a 20 foot radius centered on one point within 60 feet must attempt a DC 15 Dexterity saving throw. On a failure, they take 19 (5d6) force, fire, lightning, or cold damage. On a success, they take half as much damage.

Previous Versions

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