Small Humanoid (Goblinoid), Chaotic Evil
Armor Class 15
Hit Points 50 (5d10)
Speed
STR
10 (+0)
DEX
10 (+0)
CON
17 (+3)
INT
14 (+2)
WIS
14 (+2)
CHA
17 (+3)
Damage Immunities Cold
Condition Immunities Charmed
Senses Passive Perception 14
Languages Common, Goblin
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Freaking Awesome: This guy is so cool, he cannot be intimidated or persuaded 

Actions

Frost Pack Blast: The frost pack takes a bonus action to charge up and attack or a whole action to charge up and store for a reaction attack. 
1d20 + 1# to hit, reach  30 feet cone , Hit: (3d6 + 1) [cold] damage

Action Melee Attack. Punch + 0# to hit, reach # ft., # target. Hit: # (#1d4# + 1#) [bludgeoning] damage. 

Action Ranged Attack. Freeze Pack Attack: +1# to hit, range up to 30# ft., 1# target. Hit: # (1d8# + 1#) [cold] damage.

Bonus Actions

Whatever you want that is reasonable. He doesn’t have any cool abilities here.

Reactions

Charged Up Blast: Can use the frost pack blast if a whole action was used to charge it to store.

Legendary Actions

Two Terrain based abilities. (These are only used in the lair)

Cold Feet (Costs 1# Actions). Everyone, except prisoners, have to make a dc 13 Dex save in order to not get frozen to the floor. If frozen, movement speed is reduced to 0 and an action must be taken to get yourself or someone else out of the ice.

Beat Drop (Costs 1# Action) Chill Bill’s sweet theme song has an epic beat drop that brings everyone on the dance floor, literally. Everyone must make a DC 13 Dex save in order to not fall prone because of the drop. It takes an action to get back up

 

Description

Just look up chill bill from skylanders trap team

Lair and Lair Actions

A cold freezer with prisoner cages on each of the four corners and a DJ table in the back to play sick theme music.

Lair Actions

On initiative count 1# (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

He just does cold feet on the first turn

Regional Effects

The region containing a legendary chill bill lair is very cold, which creates one or more of the following effects:

  • Big chunks of ice (cover)
  • Frost

Habitat: Arctic

The_Big_Pizza_Roll

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