Huge Swarm of Medium beasts, Neutral
Armor Class 16 Bone armor
Hit Points 235 (30d20 + 235)
Speed 99 ft., He is tall and he can get the speed of a cheetah , Fly 80 ft. He can become a dragon so, Swim 100 ft. He can swim a fast as a shark or any fish, Climb 89 ft. He is a good climber because he has claws
STR
20 (+5)
DEX
17 (+3)
CON
19 (+4)
INT
19 (+4)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws DEX +11, CON +12, INT +12, WIS +11
Skills Animal Handling +25, Arcana +22, Athletics +24, Intimidation +20, Nature +25, Survival +19
Damage Vulnerabilities Fire, Lightning, Thunder
Damage Resistances Cold, Force, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Deafened, Frightened, Grappled, Paralyzed, Prone
Senses Darkvision He can see in the dark because some animals can see in the dark , Truesight He can see if people are lying to him about not biting hunters , Passive Perception 15
Languages Abyssal He is all so a demon too abyssal , Common He can speak common but he doesn’t speak it that much , Draconic He can transform in to any beasts monsters and animals so that means dragons too., Giant Elk He once was an elk , Infernal He is all so a devil Voited infernal and beast
Challenge 28 (120,000 XP)
Proficiency Bonus +8
Traits

Special Trait Name. Animal shape shifting  bone change and showdown controlling 

Spell casting. The void stalkers is a 20-level spell-caster. Its spell-casting ability is 18  (spell save DC 18, 10+8 to hit with spell attacks). The void walker has following fighter and sorcerer spells prepared: 

Cantrips (at will): [bone change ], [death touch] 
1st level (# 3): [void teleport ], [fallen animal command ] [change to night ]

2nd level(#4)[fur shed ] [shadow trap] [bone grow] [fire ball]

3rd level (#3) [shadow blast] [animal shape shift ] [raise bone spikes] 

Actions

Action Name. Bone sword, great sword, bone dagger , bone hammer, bone war hammer , bone pistol, bone rifle, bone mini gun, bone sniper, bone sickle, bone war axe,  bone battle axe,

Action Melee Attack. Melee any bone weapon Attack: 10+9 to hit, reach 30 ft., target. Hit: 24 (10d9  + 5) [bone poison ] damage. 

Action Ranged Attack. Ranged bone any gun: 10+5 to hit, range 150/300ft., target. Hit:  27 (14d6 + 7) [bone poison ] damage.

Bonus Actions

He will only fro-give you if you promise to never hunt again or if you become a vegetarian or be nice to animals 

Reactions

Reaction Name. If you hurt any animal he will hurt you  besides if a animal attacking  and you kill it for self defense only if you say rest in peace to the animal you he will not attack you and if you find him and are not scared of him and feed him some void berries he will not attempt to attack you and if you feed him like 20 void berries he will become your companion 

Legendary Actions

The name of the legendary action(the  ultimate punishment) (description) he will only pull out a mini gun and sickle if you kill animals for fun  or if you are an animal abuser and if you kill an animal and laugh how it looks .

Legendary Action Name (if you do the actions and a 15 or above to make your bones in to this weapons # kill animals for fun abuses animals and laughing at a dead animal ). You will killed by a mini gun or getting your body chopped up will your alive 

Mythic Actions

The name of the mythic action(the ultimate three transformation)  ancient  bone dragon, bone be-yonder, and a gargantuan side earth worm made out of bones

Mythic Action Name (roll a perfect 20 #and then say any of the three transformations ). He will become a ancient bone dragon or a bone be-yonder or a gargantuan sized bone earth worm what I like to call it is alxater the planet eater

Description

 19.5 ft tall he is made out of bone and fur he resembles all animals that are hunted in one and he is part devil to and beast , animal and human he is skinny because he has no meat on him he all bone and fur if you take care of animals An a vegetarian he will like if you just one of the he will still like you he like to be scratched on his back

Lair and Lair Actions

The home of void stalker.

Lair Actions

On initiative count 5 (losing initiative ties), the void stalker takes a lair action to cause one of the following effects; the void stalker can’t use the same effect two rounds in a row:

   It just a endless void filled with all of the stuff that he likes

  • When he enters it send a blinding light the goes for 75 ft

Regional Effects

The region containing a legendary [monster name]’s lair is a void that is so bright you need to have a 17  constitution which creates one or more of the following effects: that send a shock wave 80 ft to stop people from entering 

  • It make an earthquake happen .
  • It send a a huge blinding light the you need attest a 17 constitution point.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: DevilCult of the Black Earthundeadbeast companion

Habitat: ArcticDesertForestUnderdark

Blackcyberthe2

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