Huge Construct, Unaligned
Armor Class 20 (natural armor)
Hit Points 350 (30d10 + 200)
Speed 30 ft., Burrow 20 ft.
STR
24 (+7)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
20 (+5)
CHA
1 (-5)
Saving Throws WIS +11
Skills Perception +10
Damage Immunities Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Tremorsense 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical. 

Ominous Tone. When in pursuit of a target, the golem's ceaselessly ringing bell can be heard up to 300ft away.

Actions

Multiattack. The golem makes two melee attacks.

Ground Stomp. The Bell Golem stamps the ground, targets within 10ft must make a dc 15 dexterity saving throw or fall prone as the earth beneath them quakes. Floors and structures under the golem take 25 (5d10) bludgeoning damage. 

Hammer. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage.

Fire Breath (Recharge 6). The golem exhales roaring flames in a 15-foot cone. Each creature in that area must make a DC 19 dexterity saving throw, taking 45 (10d8) fire damage on a failed save, or half as much damage on a successful one.

Dolorous Chime (Recharge 3). The golem ring's its bell, all targets within who hear it 60ft must make a dc 15 wisdom saving throw or become paralyzed and take 20 (4d10) psychic damage on a failed save, or half as much damage on a successful one. Affected targets may repeat the save at the end of each of their turns. On a success, the effect ends. 

Reactions

Retaliation. The golem strikes out with its leg in response to taking damage, one target within 5ft of the golem must make a dc 15 dexterity saving throw or take 15 (3d10) bludgeoning damage and be pushed 10ft in a straight line away from the golem and fall prone. If the target creature is blocked by a wall or other solid object, both the object and target take an additional 5 (1d10) bludgeoning damage. 

No Escape. After making an attack of opportunity, the golem may attempt to grapple the target, or another creature within 5ft, as part of the same reaction. 

 

Description

Resembling an oversized iron golem, gilded with ornate engravings of precious metals and crowned with a golden bell in place of a head, the Bell Golem is a sight to behold. The Bell golem was created to be the perfect guardian, sentinel, and jailer. It will mindlessly guard the location of its creation, pursuing and attacking any presumed trespassers without mercy or hesitation. 

A Bell Golem’s body is smelted with rare tinctures and admixtures. Though other golems bear weaknesses inherent in their materials or the power of the elemental spirit bound within them, Bell Golems were designed to be nearly invulnerable. Their bodies imprison the spirits that drive them and are susceptible only to weapons imbued with magic or the strength of adamantine.

Blind Obedience. When its creator or possessor is on hand to command it, a golem performs flawlessly. If the golem is left without instructions or is incapacitated, it continues to follow its last orders to the best of its ability. When it can’t fulfill its orders, a golem might react violently — or stand and do nothing. A golem that has been given conflicting orders sometimes alternates between them.

A golem can’t think or act for itself. Though it understands its commands perfectly, it has no grasp of language beyond that understanding, and can’t be reasoned with or tricked with words.

Constructed Nature. A golem doesn’t require air, food, drink, or sleep.

Iron Jailors Bell golems were almost invariably designed as jailors or peacekeepers, as such they will attempt to capture any downed or incapacitated targets when not in combat, heedless of whatever injuries the victim may have.

Previous Versions

Name Date Modified Views Adds Version Actions
7/27/2023 2:28:15 AM
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Coming Soon

Monster Tags: construct

TheIndyig

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