Dark Devotion. The priest has advantage on saving throws against being charmed or frightened.
Dark Calling. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 necrotic damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:
Cantrips (at will): chill touch, eldritch blast, toll the dead
1st level (4 slots): cure wounds, arms of hadar, sanctuary
2nd level (3 slots): lesser restoration, shadow blade, darkness
3rd level (2 slots): dispel magic, spirit guardians
Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Description
Cult Priests work openly under a tyrant, or are the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites. A cult priest is a cult member who has been initiated into the priesthood and typically have one or two cultist under their command.
Art Credit: From Aventuria Almanac - The Dark Eye RPG (Artist Unknown)
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/27/2023 4:04:17 AM
|
5
|
0
|
1
|
Coming Soon
|
|
|
7/27/2023 4:09:53 AM
|
7
|
2
|
1.1
|
Coming Soon
|
Comments