Medium Humanoid (Any Race), Any Evil Alignment
Armor Class 13 (chain shirt)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
13 (+1)
WIS
16 (+3)
CHA
13 (+1)
Skills Medicine +7, Persuasion +3, Religion +5
Senses Passive Perception 13
Languages Any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The priest has advantage on saving throws against being charmed or frightened.

Dark Calling. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 necrotic damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

Cantrips (at will): chill touch, eldritch blast, toll the dead

1st level (4 slots): cure wounds, arms of hadar, sanctuary

2nd level (3 slots): lesser restoration, shadow blade, darkness

3rd level (2 slots): dispel magic, spirit guardians

Actions

Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Description

Cult Priests work openly under a tyrant, or are the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites. A cult priest is a cult member who has been initiated into the priesthood and typically have one or two cultist under their command.


Art Credit: From Aventuria Almanac - The Dark Eye RPG (Artist Unknown)

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Monster Tags: NPC

Habitat: Urban

Ashz22

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