Pilot Required. Spectre requires one attuned pilot to function. Such a pilot can enter or depart Spectre as an action. While inside Spectre, the pilot has full cover, and can control it. Also while the pilot is in Spectre's cockpit, it uses its pilot's scores and saving throw proficiencies for all Intelligence, Wisdom, and Charisma saving throws.
Prismatic Crystal Reactor. Spectre is powered by a PCR, granting it endless, raw power. When Spectre dies, roll a D20. On a 1, its PCR explodes. Each creature and object in a 20-foot radius of Spectre takes 52 (5d10 + 25) force damage. This damage can not be reduced in any way. A creature or object reduced to 0 hit points by this damage, including Spectre, is disintegrated.
Warp Drive. Spectre is equipped with a Warp Drive, allowing it to teleport and travel between planes. Whenever you use Spectre's Phase Shift or Warp ability, roll a D20 to determine if a malfunction occurs:
1: "System Failure". The ability does not take effect, and Spectre takes 35 (10d6) lightning damage. If this damage reduces Spectre to 0 hit points, its PCR automatically explodes.
2-9: "System Error". The ability does not take effect.
10-20: "System Online". No malfunction occurs.
Dampening Field. Spectre has advantage on Dexerity (Stealth) checks.
Lightly Armored. Spectre's AC includes its PB.
Multiattack. Spectre makes two fist, armcannon, or armsword attacks.
Fist. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Armcannon. Ranged Weapon Attack: +9 to hit, reach 120/500 ft., one target Hit: 15 (3d6 + 5) lightning damage.
Armsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Phase Shift (Recharge 6). Spectre casts the etherealness spell without any components with this feature, without expending a spell slot, but the spell ends at the begining of Spectre's next turn. Spectre's pilot is also affected by this ability.
MML (Recharge 5-6). Spectre creates three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
This has no effect on a creature warded by the shield spell.
Warp (Recharge 4-6). Spectre, along with anything it is wearing or carrying, teleports to an unoccupied space it can see within 20 feet of it.
Parry. When Spectre is hit with a melee attack and Spectre can see the attacker, you can add 5 to Spectre's AC against the triggering attack. This has no effect if Spectre's armsword is not in use.
Description
Spectre is a Phantom-class AMS. The first of its kind, and Overlord Industries' secret weapon to end the Great War. It holds both an armcannon and armsword, two built-in weapons that can be extended or retracted as a free action.
"AMS" stands for Arcane Mech Suit. They are powered by Prismatic Crystals, of which can explode should the reactor containing them suffer extreme damage, and were originally developed by Overlord Industries. There are currently five known AMS classes: Brawler, Engineer, Juggernaut, Overseer, and Warlord.
The rumored sixth class, Phantom, is equipped with a Warp Drive; a magical device that allows the AMS to travel to and from planes of existance. But this new technology is highly volatile, with every use of it risking catastrophic failure.
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