Armor Class
14
(Natural armor)
Hit Points
89
(8d10 + 45)
Speed
25 ft.
STR
20
(+5)
DEX
18
(+4)
CON
21
(+5)
INT
14
(+2)
WIS
18
(+4)
CHA
18
(+4)
Saving Throws
STR +8, CON +8
Skills
Athletics +8
Damage Immunities
Necrotic, Poison
Condition Immunities
Exhaustion, Frightened, Poisoned
Senses
Passive Perception 14
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Undead Nature. The zombie does not require food, water, or sleep to survive.
Undead Fortitude. Whenever the zombie is reduced to 0 hit points, it can make a Constitution saving throw with a DC equal to 5 + half the damage dealt rounded up. On a success, the zombie is reduced to 1d6 + 5 hit points instead.
Actions
Multiattack. The zombie makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.







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