Large Undead, Neutral Evil
Armor Class 14 (Natural armor)
Hit Points 89 (8d10 + 45)
Speed 25 ft.
STR
20 (+5)
DEX
18 (+4)
CON
21 (+5)
INT
14 (+2)
WIS
18 (+4)
CHA
18 (+4)
Saving Throws STR +8, CON +8
Skills Athletics +8
Damage Immunities Necrotic, Poison
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Passive Perception 14
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Undead Nature. The zombie does not require food, water, or sleep to survive.

Undead Fortitude. Whenever the zombie is reduced to 0 hit points, it can make a Constitution saving throw with a DC equal to 5 + half the damage dealt rounded up. On a success, the zombie is reduced to 1d6 + 5 hit points instead.

Actions

Multiattack. The zombie makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage. 

PikachuWarrior12

Comments

Posts Quoted:
Reply
Clear All Quotes