Adamantium Body. The A-10 Warthog is immune to being critically hit.
Magic Resistance. The A-10 Warthog has advantage on saving throws against spells and other magical effects.
Avoidance. If the A-10 Warthog is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Unusual Nature. The A-10 Warthog doesn’t require air, drink, or sleep.
Siege Monster. The A-10 Warthog deals double damage to objects and structures.
Radar. The A-10 Warthog cannot be surprised.
Legendary Resistance (4/Day). If the A-10 Warthog fails a saving throw, it can choose to succeed instead.
Multi-Attack. The A-10 Warthog makes 6 Main Gatling attacks and 2 Missile attacks.
Main Gatling. Ranged Weapon Attack: +15 to hit, range 120/240 ft., 1 target. Hit: 39 (3d12 + 15) piercing damage.
Missile. Ranged Weapon Attack: +15 to hit, range 300/600 ft., 1 target. Hit: 59 (4d20 + 15) bludgeoning damage plus 40 (8d6) fire damage. All creatures within 5 feet of the creature hit by this attack take damage equal to the fire damage dealt.
Bombing Run (Recharge 5-6). The A-10 Warthog makes a bombing run over a 100-foot line that is 10 feet wide. Each creature in the Bombing Run must make a DC 27 Dexterity saving throw. A creature takes 220 (20d20) Fire Damage on a failure, taking half damage on a success. If a creature fails the Dexterity saving throw, they must make a DC 27 Constitution saving throw. On a failure, the creature is deafened and blinded.
Sensor. As a bonus action, the A-10 Warthog can send out a blast of radar. This reveals the location of all creatures in a 600 ft radius to the A-10 Warthog until the end of it's next turn.
Aiming System. As a bonus action, the A-10 Warthog can give itself advantage on all attack rolls until the beginning of its next turn.
Shields Up. As a reaction, the A-10 Warthog can create a magical shield around itself, giving it a +5 to AC until the beginning of it's next turn.
Evasive Maneuvers. As a reaction, the A-10 Warthog can begin moving in an evasive way. Until the beginning of it's next turn, all Ranged Attacks have disadvantage against it.
The A-10 Warthog can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The A-10 Warthog regains spent legendary actions at the start of its turn.
Move. The A-10 Warthog moves up to its movement speed.
Main Gatling. The A-10 Warthog makes two Main Gatling attacks.
Missile (Costs 2 Actions). The A-10 Warthog makes a Missile attack.
Description
A typical A-10 Warthog made from Adamantium.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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7/27/2023 2:17:54 PM
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2
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1
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5e
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Coming Soon
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