Assassinate. During its first turn, Blackwood has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.
Evasion. If Blackwood is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Sneak Attack. Once per turn, Blackwood deals an extra (8d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and Blackwood doesn't have disadvantage on the attack roll.
Magic Weapons. Blackwood's weapon attacks are magical.
Incredible Strength: Blackwood can wield two-handed weapons with one hand.
Spellcasting. Blackwoods spell casting ability is Intelligence (spell save DC 18). He can cast the following spells only requiring material components.
At will: acid splash, misty step,
3/day: counterspell
1/day: disintegrate
Multiattack. Blackwood makes three longsword attacks.
Longsword. Melee Weapon Attack: +12 to hit, reach 5ft., two targets. Hit: (4d12+5) slashing damage
Poison Dagger. Ranged Weapon Attack: +10 to hit, range 10/120 ft., one target. Hit (2d10+3) piercing damage, and the target must make a DC 18 constitution saving throw, taking (10d6+5) poison damage on a failed save, or half as much on a successful one.
Dash. As a bonus action, blackwood can dash up to 60ft. away.
Blackwood can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. He regains spent legendary actions at the start of its turn.
Detect. Blackwood makes a Wisdom (Perception) check.
Forcecage (Costs 3 Actions). Blackwood casts forcecage only requiring the material components.
Disappear (Costs 2 Actions). Blackwood disappears in a large puff of smoke anywhere within eyesight.
Description
The leader of the Crowfeather Faction is a man known as "Alder Blackwood," who has honed his skills in the art of guerilla warfare and specializes in taking down monsters with cunning tactics. He is known for his ability to use the environment to his advantage, often employing traps and ambush tactics to catch his enemies off guard. Blackwood carries a Bag of Holding that contains all the material components for his spells.
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