Legendary Resistance (3/Day). If Gabriel fails a saving throw, it can choose to succeed instead.
Multiattack. Gabriel may make 4 attacks of his choice.
Usurpers Strike. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (6d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20).
Headbutt. Melee Weapon Attack: +19 to hit, reach 15ft., one target. Hit: 28 (7d10 + 17) slashing damage.
Burning Yell. Melee Weapon Attack: +19 to hit, reach 10ft., one target. Hit: 32 (4d10 + 10) piercing damage.
BurningTail. Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit: 24 (5d12 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
True Gods Presence. Each creature of the Gabriel choice within 120 feet of it and aware of it must succeed on a DC 25 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with a disadvantage if Gabriel is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it.
Suns Wrath. Melee Weapon Attack: +19 to hit, reach 15ft., one target. Hit: 28 (4d8 + 10) Fire damage.
Gods Weapon. Melee Weapon Attack: +19 to hit, reach 15ft., one target. Hit: 28 (8d10 + 10) slashing damage.
Gabriel has 4 legendary actions and they regenerate after a full rotation
Attack. Gabriel makes one attack of his choice.
Move. The Gabriel moves up to half its speed.
True Gods Retaliation . Gabriel makes one attack with his strength as an action or reaction.
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