Shapechanger . The asalt can use its action to polymorph into any humanoid figure it has seen in the past day. It's physical scores changes to those of the creature it transforms into and it's other scores remain the same. The asalt gains temporary hit points equal to half the hit points the creature. When the asalt loses these hit points, it reverts back to its original form. The asalt can't use this feature again until it finishes a long rest.
Dominate mind (1/Day). One creature of the asalt's choice within 20 feet of it must succeed on a DC 18 Wisdom saving throw or be charmed for 1 minute. While charmed in this way the creature treats the asalt as it's master and is utterly loyal to it.
Magic Resistance. The asalt has advantage on saving throws against spells and other magical effects.
Claws (Bite in Beast Form). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Whip. Melee Weapon Attack: +3 to hit, reach 10ft., one target. Hit: 5 (1d4 +3) slashing damage plus 4 (1d6) fire damage.
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