Small Beast, Any Good Alignment
Armor Class 14 Natural Armor
Hit Points 83 (14d10 + 7)
Speed 15 ft., Walk 35 ft.
STR
12 (+1)
DEX
4 (-3)
CON
3 (-4)
INT
15 (+2)
WIS
7 (-2)
CHA
17 (+3)
Saving Throws CHA +6
Damage Resistances Cold
Senses Passive Perception 12
Languages Telepathy Thing It Is Talking To Does Not Nedd To Know Telephathy Understand Common And Can Talk To Those It Chooses Telepathically and The Creature It Is Talking To Does Not Need to know telepathy.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Sleeping Ancestry: The Astral Koala Goes into A Deep Sleep And Can Talk To Any Astral____ That Has Passed Away And Regenerate 25 or ^6 D5s

Actions

 

Action Melee Attack. Astral Claws: +3 to hit, reach 5 ft., 1 target. Hit: 12 (3d12 + 3) [Slashing] damage. 

Yawn. (Recharge 4-6) The Astral Koala Emits A Large Yawn Infront Of It Making Every Creature Have To Roll A Dc 15 Or Fall Asleep For 10 Minutes

Bonus Actions

When In Ancestry Sleep Any Creature Attacking The Astral Koala Gets Disadvantage 

Parry. The Astral Koala adds 2 to its AC against one melee attack that would hit it. To do so, the Astral Koal must see the attacker 

Description

The Astral Koala Has to Float Around Space If It Wants To Move But Like Normal Koalas they Prefer To Be Sleeping

Monster Tags: pet

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