Multi-attack: Aqua can make two attacks.
Trident Stab: +10 to hit, reach 10 ft., 1 target. Hit: (2d12 + 10) Piercing damage. Can move the target 5ft. If choosing to.
Trident Throw: +10 to hit, range 15/30 ft., 1 target. Hit: (3d10 + 10) Piercing damage.
Aqua can dash, attack, or disengage
Aqua can attack as a reaction.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Aqua is a medium slim, well fed figure. Aqua wears a teal armor. A teal cloak falls out from the back of the chest plate. The neck of the chest plate is designed like waves. Grey chainmail protects the neck from the chest plate to the helmet. Shiny white pearls lay in the space behind the neck of the chest plate all the way around the neck. The helmet's chin comes to a point. The top forward of the helmet curves out into three spindly horns. The three horns are shaped into almost like a trident. His trident is on a chain on the bottom, so if thrown can be retrieved easily.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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