Medium Humanoid (Dragonborn), Neutral Evil
Armor Class 16 (chainmail)
Hit Points 23 (5d6 + 2)
Speed 30 ft.
STR
9 (-1)
DEX
13 (+1)
CON
14 (+2)
INT
15 (+2)
WIS
17 (+3)
CHA
18 (+4)
Saving Throws WIS +6, CHA +7
Skills Arcana +6, History +6
Damage Resistances Fire
Senses Passive Perception 11
Languages Common, Dragonborn, Elvish
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Spellcasting. The mage is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The mage has the following sorcerer spells:

Cantrips (at will): Fire Bolt, Message, Mind Sliver, Mage Hand, Gust

1st level (4 slots): Magic Missile, Sleep, Color Spray

2nd level (3 slots): Invisibility, Blur, Scorching Ray

3rd level (3 slots): , Fear

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.

Monster Tags: NPC

Habitat: Urban

RagsTheElf

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