Damage Transfer. Whenever Bran is dealt damage and his familiar is within 30 ft, all damage that he would take is instead dealt to his familiar as cold damage.
Multiattack. Bran Blackwood makes 2 eldritch ray attacks.
Eldritch Ray. One target within 30 ft of Bran must make a DC 13 Constitution saving throw, taking 16 (3d10) force damage on a failed save, or half as much damage on a successful one.
Description
When Bran would be hit in combat, the blow glances off a shimmer of frost. Frost crackles over his familiar and it cries out in pain.
Lair and Lair Actions
Bran’s Chamber
This chamber is locked. Inside it is bare and sparsely furnished, save for the two small bookshelves, lined with various tomes. A bed and alchemy desk sit against one wall. At the room’s far end, a window looks out over the lamplit city. In chest at the foot of the bed is brand new, seemingly unused hunting gear.
On the alchemy desk are various bottles and, vials, and several papers.
One is a familiar illustration, a depiction of the amulet the character’s found in the tunnels.
Another is a map of the Copper District, various locations have been circled and marked. The characters easily recognize one as the location of the excavation.
The final paper details a cure for the Copper Plague.
Bran’s room is guarded by his invisible familiar, an imp named Bahezar. Bahezar immediately informs Bran of the intruders. The imp will not attack until his master arrives. Bran will arrive to confront them.
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