Medium Construct, Any Alignment
Armor Class 13 (natural armor)
Hit Points 36 (8d8)
Speed 30 ft., Burrow 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
11 (+0)
INT
3 (-4)
WIS
14 (+2)
CHA
1 (-5)
Skills Perception +6, Stealth +7
Damage Immunities Poison, Psychic, Thunder
Senses Darkvision 60 ft., Passive Perception 17
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Earth Armor. The clockwork doesn’t provoke opportunity attacks when it burrows.

Magic Resistance. The clockwork has advantage on saving throws against spells and other magical effects.

Unusual Nature. The clockwork doesn’t require air, food, drink, or sleep.

Actions

Bite. Melee Weapon Attack:  to hit, reach 5 ft., one target. Hit: 5  piercing damage plus 3  thunder damage.

Thunder Blast (Recharges 6). Each creature in contact with the ground within 15 feet of the clockwork must make a DC 13 Dexterity saving throw, taking 14  thunder damage on a failed save, or half as much damage on a successful one.

Description

A bronze scout seldom emerges from underground. Its telescoping eyestalks observe foes at close range while most of its segmented body remains buried. If detected, it sends thundering shocks through the ground toward pursuers while it retreats.

DemonGund

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