Medium Beast, Neutral
Armor Class 13 Natural Armor
Hit Points 30 (4d8 + 12)
Speed 50 ft., Climb 30 ft.
STR
17 (+3)
DEX
11 (+0)
CON
16 (+3)
INT
3 (-4)
WIS
11 (+0)
CHA
4 (-3)
Senses Passive Perception 10
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Cliff Climber. As long as Chirin is on dry ground, it is not affected by difficult terrain.

Beast of Burden. Chirin counts as a large creature when calculating its carrying capacity.

Woolen Shroud. When you are hit with a weapon attack, you can use your reaction to call Chirin to an unoccupied space next to yours. If you use your reaction to invoke Woolen Shroud you gain a bonus to your AC equal to your PB+1. Chirin must be within 15 ft. of you to invoke Woolen Shroud.

Actions

Kick. The target is kicked with sharp hooves, that are harder than the rock.

Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 3) [bludgeoning] damage. 

Horns. The target is pierced with sharp horns that are pointed forwards.

Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 3) [piercing] damage. 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A strange, almost wolf-like ram with a bell around its neck that lies hidden in the tallest and cruelest of mountains. It is said that during particularly harsh and unrelenting blizzards, the bell around their neck can be heard ringing, even through the howling winds.

Considered by some to be no more than a lost sheep, others consider them to be the spirit of the mountain.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

Izzeayy

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