Dwarven Resilience. They have advantage on saving throws against poison, and they have resistance to poison damage.
Multiattack. The shield dwarf makes two battleaxe attacks. If it has a handaxe drawn, it can also make a handaxe attack.
Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Handaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Furnace Eruption. If the driver is within 5 ft of the bulldozer furnace, it can open the doors, pouring forth the fire from within. A ten foot wide 60 foot long cylinder of molten fire bursts outward from the doors. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one. This attack disables The Furnace of Moradin lair action for one round.
Description
This shield dwarf is the chosen of his clan. Only he is revered enough to pilot Moradin's Cathedral Death Bulldozer across the DOOMGEON badlands.
Lair and Lair Actions
When piloting Moradin's Cathedral Death Bulldozer, the following lair actions are in effect until the pilot is killed.
Grinder Plate of the Cosmos. (Recharge 6) At the end of the round, the Cathedral Bulldozer slams into the flatbed cars. All creatures in contact with the train take 4d8 thunder damage, with a DEX save DC 14 for half damage. A failure results in the creature knocked prone.
The Furnace of Moradin. At the top of the round, for each Furnace of Moradin active on the bulldozer engine, place a marker underneath a player character. At the beginning of each creature's turn in initiative, roll 1d4. On a 1, a 3rd level Fireball explodes at that location. Any unexploded markers at the end of the round detonate automatically.
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