Keen Smell. The Cat has advantage on Wisdom (Perception) checks that rely on smell.
Magic Weapons. The Cat's weapon attacks are magical.
Assassinate. During its first turn, the Cat has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the cat scores against a surprised creature is a critical hit.
Evasion. If the Cat is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the cat instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Sneak Attack. Once per turn, the cat deals an extra 56 (16d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Cat that isn't incapacitated and the Cat doesn't have disadvantage on the attack roll.
Claws. Melee Weapon Attack: +23 to hit, reach 5 ft., one target. Hit: 10 slashing damage. This attack ignores resistance and immunity to slashing damage.
Uncanny Dodge. The Cat halves the damage that it takes from an attack that hits it. It must be able to see the attacker.
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