Gargantuan Dragon (Angel, Demon), Any Alignment
Armor Class 27 light
Hit Points 220 (16d20 + 51)
Speed 110 ft., Walk 25 ft.
STR
25 (+7)
DEX
20 (+5)
CON
16 (+3)
INT
20 (+5)
WIS
21 (+5)
CHA
26 (+8)
Saving Throws DEX +14, CON +12, WIS +14
Skills Arcana +16, Intimidation +10
Damage Vulnerabilities Necrotic
Damage Resistances Acid
Damage Immunities Bludgeoning, Piercing, and Slashing from Metal Weapons
Senses Darkvision 120ft, Truesight 60ft, Passive Perception 15
Languages Draconic Dragon like, Primordial Draconic, Primordial, Elf
Challenge 29 (135,000 XP)
Proficiency Bonus +9
Traits

Special Trait Name.  

Spellcasting. The [monster name] is a 5-level spellcaster. Its spellcasting ability is 8 (spell save DC 33, +18 to hit with spell attacks). The [monster name] has following [Wizard] spells prepared:
Any level (1 slots): [Miracale]

→→Has 25 spell slot's ←←

Limited Magic Immunity. The Jr. is immune to spells of 5th level or lower unless she wishes to be affected. She has advantage on saving throws against all other spells and magical effects

Amphibious. The Jr can breathe air and water.

Regeneration. The Jr regains 1d20 hit points at the start of its turn if it has at least 1 hit point.

Magic Resistance. The Jr has advantage on saving throws against spells and other magical effects.

Legendary Resistance (3/Day). If the it fails a saving throw, it can choose to succeed instead.

Actions

 

Action Melee Attack. Bite: +3 to hit, reach 1 ft., 1 target. Hit: 1 (2d6 + str) [piercing] damage. 

Slash: +8 to hit, reach 15ft, 1target, hit: 36 (4d12+str) slashing damage.

Bite: +8 to hit, reach 5ft, hit: 25 (5d12) piercing damage

external deconstruction of target: +12 to hit and kills on touch, he takes 1d4 wisdom damage

Bonus Actions

Combine: this thing combines 2 dragon's into one, they must be exactly same or they have to fuse that dragon with it self.

Steal spell slot: steals a spell slot from a enemy ( up to level 7 )

Reactions

 Reaction Name: counter attack, Cancel, barrier

Counter attack: Can attack ( Non-magic ) on oponents turn, but only when [creature name] gets attacked first.

Cancel: Can cancel 1 thing per turn

 Counter spell: Once per turn, doesn't cost anything

 Legendary Resistance (3/Day). If the Jr fails a saving throw, it can choose to succeed instead.

Siege Monster. The Jr deals double damage to objects and structures.

Legendary Actions

 Can take one legendary action at its turn (after main action).

Fire Breath (Recharge 5–6). The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.

 

Description

A small sized dragon (1ft), these dragon's have any colour of summoner's choice. These dragon's do 1d6 + str. piercing damage if you get bitten by them, they can also use any magic, that is determined by their colour tho.

purple: Counterspell, Barrier, magical barrier, Control water, Mind Sliver, Fire ball, Flame of darkness, Floating disc ultimate

white: sealing, Nova, Friends

Green: light candle, Earthquake

Black: Desperate attack, Grasp hart, Dark Arrow

Yellow: Dragon lightning, Purify Food And Drink

Ancient Magic: Obsidian sky, Woman meme, Gate

Tech.: Ray

Can up-cast 2 levels

ISNT A SUMMON ANYMORE

Previous Versions

Name Date Modified Views Adds Version Actions
5/27/2023 4:58:37 PM
11
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5/27/2023 5:32:09 PM
16
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6/3/2023 6:58:40 PM
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6/17/2023 7:37:31 PM
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6/24/2023 5:22:11 PM
75
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7/1/2023 4:13:34 PM
88
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7/2/2023 7:58:59 PM
99
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7/8/2023 5:18:06 PM
104
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7/8/2023 7:16:14 PM
118
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7/15/2023 3:08:18 PM
111
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7/22/2023 7:00:24 PM
118
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7/22/2023 7:02:41 PM
121
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5e
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7/28/2023 6:17:56 PM
169
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Loginisbest

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