Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 10 (clown suit)
Hit Points 9 (2d8)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Deception +2, Religion +2
Condition Immunities Frightened
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Ringleader's Rule. The clown has advantage on saving throws against being charmed or frightened.

Actions

Mallet. Melee Weapon Attack: +4 to hit, reach 5 ft., up to three creatures. Hit: 4 (1d6 + 1) bludgeoning damage to each creature hit.

Pie. Ranged Weapon Attack: +3 to hit, reach 15 ft., one creature. Hit: 4 (1d8 + 1) bludgeoning damage.

Bonus Actions

Flower Squirt. A distraction! A roll equal to or higher than half a player's AC temporarily delays their turn.

Description

Clowns roam the carnival grounds to keep watch over all those enjoying the festivities. They enjoy making young children smile, but be careful to play along with their tricks - they don't like it when someone ruins the magic.

Monster Tags: NPC

Habitat: Urban

Aldin101

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