Armor Class
10
(clown suit)
Hit Points
9
(2d8)
Speed
30 ft.
STR
11
(+0)
DEX
12
(+1)
CON
10
(+0)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Condition Immunities
Frightened
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Ringleader's Rule. The clown has advantage on saving throws against being charmed or frightened.
Actions
Mallet. Melee Weapon Attack: +4 to hit, reach 5 ft., up to three creatures. Hit: 4 (1d6 + 1) bludgeoning damage to each creature hit.
Pie. Ranged Weapon Attack: +3 to hit, reach 15 ft., one creature. Hit: 4 (1d8 + 1) bludgeoning damage.
Bonus Actions
Flower Squirt. A distraction! A roll equal to or higher than half a player's AC temporarily delays their turn.
Description
Clowns roam the carnival grounds to keep watch over all those enjoying the festivities. They enjoy making young children smile, but be careful to play along with their tricks - they don't like it when someone ruins the magic.
Comments