Powder Monkeys. Miss Fortune's pistols, Shock & Awe, do not require ammunition.
Gunner. Miss Fortune does not suffer disadvantage on attacks she makes with firearms on targets adjacent to her.
Dual Wielder. Miss Fortune may draw or stow 2 firearms when she would normally only be able to draw or stow one.
Love Tap. When Miss Fortune hits a creature for the first time on her turn with Shock & Awe or Double Tap, that creature takes an additional 3 (1d4) piercing damage.
Strut. Miss Fortune has an extra 10 feet of movement. This bonus increases to 20 (giving her 50 speed) if she hasn't taken damage since her last turn. Additionally, she may use the dash action as a bonus action.
Legendary Resistance (3/Long Rest). If Miss Fortune fails a saving throw, she can choose to succeed instead.
Multiattack. Miss Fortune makes 3 attacks; 2 with Shock & Awe and 1 Double Up.
Shock & Awe. Ranged Weapon Attack: +8 to hit, range 80/240 ft., one target. Hit: 17 (2d10 + 5) piercing damage. Love Tap: bonus 3 (1d4) piercing damage.
Double Up. Ranged Weapon Attack: +8 to hit, range 40/120 ft., one target. Hit: 17 (2d10 + 5) piercing damage. The bullet then ricochets to a creature within 10ft. behind the first target; Roll a new attack for the new target.
If the first target was reduced to 0 hit points, the 2nd takes a bonus 6 (1d10) damage. Love Tap: bonus 3 (1d4) piercing damage.
Make It Rain. Miss Fortune fires one round into the air, the round magically multiplies into a hail of flame and metal. Creatures in a 20-foot radius cylinder around a point within 60ft. of Miss Fortune must succeed a DC 16 Dexterity saving throw. Creatures take 35 (7d8) piercing damage and are ignited on a failed save or half as much and are not ignited on a success.
Bullet Time (Recharge 6). Miss Fortune unleashes a flaming barrage of gunfire in a 40-foot cone in front of her. Creatures in the cone must make a DC 16 Dexterity saving throw. Creatures take 81 (9d12) piercing damage and are ignited on a failed save or half as much on a success.
Ignited: creatures take 6 (2d4) fire damage at the start of their turn and must use an action to snuff the flames.
Strut. Miss Fortune uses the dash action.
Uncanny Dodge. When an attacker that Miss Fortune can see hits her with an attack, she can halve the attack’s damage.
Miss Fortune can take 3 legendary actions, using the options below. She can take only one legendary action at a time and only at the end of another creature’s turn. Miss Fortune regains spent legendary actions at the start of her turn.
Step To. Miss Fortune moves up to half her speed without provoking opportunity attacks.
Bang. Miss Fortune makes a Shock & Awe attack.
Guns Blazin' (Costs 2 Actions). Miss Fortune uses Make it Rain.
Description
"The bigger the risk, the bigger the bounty." - Miss Fortune
A Bilgewater captain famed for her looks but feared for her ruthlessness, Sarah Fortune paints a stark figure among the hardened criminals of the port city. As a child, she witnessed the reaver king Gangplank murder her family—an act she brutally avenged years later, blowing up his flagship while he was still aboard. Those who underestimate her will face a beguiling and unpredictable opponent... and, likely, a bullet or two in their guts.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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7/29/2023 1:54:45 AM
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17
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6
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1.0
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Coming Soon
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