Barbarian/Wizard Hybrid. Barbizzard is a level 11 abjuration wizard, as well as a level 11 totem barbarian.
~Wizard~
Arcane Ward. When Barbizzard casts an abjuration spell, he gains Temp HP equal to double the spell level, plus INT modifier.
Improved Abjuration. When Barbizzard casts an abjuration spell that requires an ability check (counterspell, dispel magic, etc.), he can add his proficiency (+6) to the roll.
Spellcasting. Barbizzard's spellcasting ability is INT (spell save DC 18, +10 to hit with spell attacks). Barbizzard has the following Abjuration spells prepared:
Cantrips (at will): Blade Ward, Fire Bolt, Message
1st Level (4 slots): Absorb Elements, Cause Fear, Mage Armor, Shield
2nd Level (3 slots): Aganazzar's Scorcher, Magic Weapon, Misty Step
3rd Level (3 slots) Counterspell, Lightning Bolt, Sending, Slow
4th Level (3 slots) Banishment, Storm Sphere
5th Level (2 slots) Immolation, Steel Wind Strike
6th Level (1 slot) Globe of Invulnerability
~Barbarian~
Bear Totem. While raging, Barbizzard gains resistance to all damage except psychic.
Aspect of the Eagle. Barbizzard can see up to 1 mile away with no difficulty, able to discern even fine details as though looking at something no more than 100 feet away from him. Additionally, dim light doesn't impose disadvantage on his Wisdom (Perception) checks.
Barbizzard can make Great Axe attacks with his attack action, or cast one spell.
Great Axe. Melee Weapon Attack: +7 to hit, reach 5 ft., Slashing damage. 1d12+3.
Spell Casting.
Counterspell, Absorb Elements, Shield
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Description
Koragstein's Monster
Previous Versions
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7/29/2023 5:29:57 PM
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17
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0
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