Medium Aberration, Chaotic Evil
Armor Class 12 natural armor
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Perception +4, Stealth +3
Senses Passive Perception 14
Languages Common (can't speak in wolf form)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The common clown has advantage on Wisdom (Perception) checks that rely on hearing or smell.

 

Actions

Multiattack. The common clown makes two attacks: one with its bite and one with its claws (hybrid form).

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.

Acid Spray (Recharge 3). The common clown spits acid in a line that is 20 feet long and 5 feet wide, provided that it has no creature grappled. Each creature in that line must make a DC 13 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one.

Description

Clownus clownus is the most common type of clown found in Ceramum. Almost all common clowns have distinct red and white face markings, although some color variation does exist. All facial markings are unique, and exist as an easy way to identify pack members.

Habitat: ForestHill

Winth

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