Large Beast, Lawful Evil
Armor Class 15 Natural Armor
Hit Points 38 (6d10 + 8)
Speed 20 ft.
STR
13 (+1)
DEX
9 (-1)
CON
19 (+4)
INT
9 (-1)
WIS
8 (-1)
CHA
9 (-1)
Saving Throws CON +6
Damage Resistances Poison
Senses Passive Perception 8
Languages Common Can only understand, not speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Regenerative Nature. The Zurkemuth Beast regains all lost HP at the beginning of its turn.

Telepathy. The Zurkemuth Beast can speak telepathically with every 'Zurkemuth' in a mile.

Actions

Disgusting Sight. The Zurkemuth Beast's foul and unpleasant appearance causes every creature within 50 ft and are able to see the Zurkemuth Beast must make a DC 9 Constitution saving throw or be frightened until their next turn.

Club. Melee Weapon Attack: +4 to hit, reach 15 ft., 1 target. Hit: 3 (1d4 + 2) Bludgeoning damage. 

Intestine Fling. The Zurkemuth Beast rips out and throws one of its own limbs, intestines, or other organs at an enemy. RangedWeapon Attack: +6 to hit, range 15 ft., 1 target. Hit: 11 (3d6 + 2) bludgeoning damage. The Zurkemuth Beast take 12 (4d6) bludgeoning damage.

Bonus Actions

 

 
Reactions

 

 

Description

Created by the legendary Zurkemuth organization, these fowl, disgusting beasts are engineered to thwart invaders with their pure resilience.

KY101

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