Large Celestial (Angel), Neutral
Armor Class 19 (natural armor)
Hit Points 210 (18d10 + 120)
Speed 40 ft., Fly 120 ft.
STR
21 (+5)
DEX
20 (+5)
CON
24 (+7)
INT
25 (+7)
WIS
22 (+6)
CHA
16 (+3)
Saving Throws CON +13, INT +13, WIS +12
Skills Insight +11, Perception +15
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Truesight 120 ft., Passive Perception 21
Languages All, Telepathy 120 ft.
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Fated Attack. The Aspect of Fate inflicts force damage when it attacks. When the Aspect of Fate successfully strikes a target, it deals an extra 2d6 force damage (included in the attack).

Divine Meditations. The Aspect of Fate cannot become lost, and it can locate any person or creature on any plane with pinpoint accuracy.

Innate Spellcasting. The Aspect of Fate's spellcasting ability is Intelligence (spell save DC 22). The Aspect of Fate can innately cast the following spells, requiring no material components:

At will: detect evil and good, teleport (self only), plane shift, shapechange

3/day each: foresight, dispel evil and good, power word kill, resurrection

1/day each: commune, control weather, antimagic field

Magic Resistance. The Aspect of Fate has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Aspect of Fate makes two melee attacks.

Scythe. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 [rollable](1d12 + 5) slashing damage + 6 (2d6) force damage.

Thread of Fate (3/Day). The Aspect of Fate takes hold of a creature's thread of fate. While touching this filament, the Aspect of Fate may heal the target for 50 (10d10) hit points, inflict stunned upon the target, or reduce the target to 0 Hit Points.

Reactions

Forewarned (3/Day). The Aspect of Fate declares a successful attack or spell to be unsuccessful, and the Aspect of Fate suffers no ill effect from what it has negated.

Description

The Aspect of Fate serves the Morrigan completely and faithfully in all matters of fate across all planes of existence. To accomplish the tasks given to it, the Aspect of Fate is incredibly powerful, but it is an entirely neutral celestial being. The Aspect has no regard for law and chaos, good and evil. It does not care that people live or die. Rather, it only concerns itself with that which is fated. 

To best serve the Morrigan, Aspects of Fate will assume the form of someone belonging to the majority population. It can shapechange into any creature, and it can speak and understand any language.

At all times, Aspects of Fate see the threads of fate spooling to each person. In that thread, the Aspect sees the person's fate. It knows the circumstances of the person's birth, the details of their life, and the eventuality of their death. In all things, the Aspect strives to ensure each thread of fate remains unspoiled.

Should a thread of fate be snipped prematurely or prolonged unnaturally, it is the Aspect's duty to rectify that anomaly. Any creature who interferes with the Aspect's duties will be met with swift punishment in the form of a scythe or a single word that commands death. 

Aspects of Fate rarely remain in a place once they have acted. They may teleport some distance away, or they may plane shift to an entirely different reality to continue their duties. 

Previous Versions

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7/30/2023 4:49:40 AM
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Monster Tags: Angel

Marielle_Seraluca

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