Dark Devotion. Zurkemuth has advantage on saving throws against being charmed or frightened.
Spellcasting. Zurkemuth is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). Zurkemuth has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): command, inflict wounds, shield of faith
2nd level (3 slots): hold person, spiritual weapon
Multiattack. Zurkemuth makes two melee attacks.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Description
Zurkemuth is an evil artificer who founded an 'ultra-militaristic safety-patrol'. Zurkemuth and his group of extremist terrorists have robbed Icemoor of precious materials for years now. After years of prosecution by city soldiers, the last remnants of Zurkemuth's gang has been hiding out in a local cave outside of Icemoor.
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