Eldritch Thoughts. If a creature tries to read the chosen's thoughts or tries to deal psychic damage to the chosen, that creature must succeed on a DC 18 Intelligence saving throw or be stunned until the start of its next turn.
Exalted Yellow Psychosis. The chosen has disadvantage on Intelligence, Wisdom, and Charisma ability checks and saving throws. In addition, the chosen can't be affected or detected by enchantment spells of 6th level or lower.
Multiattack. The chosen makes one Maddening Burst attack and then uses Maddening Gaze or Whispers from the Mad One.
Maddening Burst. Melee or Ranged Spell Attack: +10 to hit, reach 5 ft. or range 60 ft., one creature. Hit: 36 (6d10 + 6) psychic damage.
Maddening Gaze. The chosen targets one creature that it can see within 30 feet of it. If the target can see the chosen, it must succeed on a DC 18 Intelligence saving throw or take (3d6) psychic damage and become infected with Yellow Psychosis.
Whispers from the Mad One. The chosen targets one creature that it can see within 15 feet of it. The target must succeed on a DC 18 Intelligence saving throw or become paralyzed until the end of its next turn, as the creature begins to hear disembodied whispers promising its most carnal desires, seizing the creature's mind and body.
Spellcasting. The chosen casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):
At will: mage armor*, mirror image*, suggestion
3/day each: charm monster, confusion, contagion
1/day each: dream, eyebite, mental prison
*The chosen casts these spells on itself before combat.
Description
With minds steeped in the deepest depths of insanity, the chosen of the Mad One are the cult's executive superiors. They designate assignments, lead religious procedures, and act as self-proclaimed prophets of the Mad One's will. As the cult's supreme authority, the chosen are often responsible for corrupting the leaders of cities, nobility, and other eminent spheres of society.
Cult of the Mad One
Believing that the bliss of insanity is the superior state of mind for all creatures, cultists of the Mad One willingly break their minds in their crazed zeal. By worshiping the eldritch god of madness, these zealots harness the mental corruption of Yellow Psychosis and act as a living medium for the disease. Cultists of the Mad One firmly adhere to the ideology that in a state of mind-numbing psychosis, leaving nothing but carnal desires and primal thoughts, there would be no room for social conflict. A world without any intellectual will would have no wars, hatred, or misery, never mind that there would likewise be no sense of self, passion, or solidarity. The cult establishes chapters in the underbellies of populations to propagate its agenda, first using rhetorical preaching to garner recruits before forcibly infecting people with Yellow Psychosis if the process takes too long.
Cultists of the Mad One derive their psychic distorting powers by directly siphoning from the mad god's domain, an ability they receive through a pact with the eldritch being's will. Through this pact, any cultist who dedicates themselves to madness and endures the demented ritual of communion with the Mad One gains the Exalted Yellow Psychosis trait.
Exalted Yellow Psychosis. This creature is infected with 3rd-degree Yellow Psychosis. Additionally, the creature can't be affected or detected by enchantment spells of a certain level or lower. The level of spells they can't be affected or detected by is determined by their rank in the Cult of the Mad One (4th for acolytes, 5th for votaries, and 6th for chosen).
Previous Versions
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7/30/2023 7:58:36 AM
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v1
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7/30/2023 8:52:03 AM
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9
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v2
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Coming Soon
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