Siphon Life. Whenever the bloodstalker hits on a melee attack, it regains 1d4 hit points as it gains life from the attacked creature's blood. If it gains more than double its max hit points, the bloodstalker splits in two.
Hive Mind. Bloodstalkers may communicate with eachother through the blood network, granting them Pack Tactics and superior tracking of prey.
Blood Form. The blookstalker has advantage against being grappled and escaping from being grappled.
Spellcasting. The bloodstalker is a 1st-level spellcaster. Its spellcasting ability is CHA (spell save DC13, +3 to hit with spell attacks). The bloodstalker has following [class name] spells prepared:
Cantrips (at will): Poison Spray
1st level (2/day): Ice Knife, Ensnaring Strike
Multiattack. The bloodstalker makes two melee claw attacks.
Claw Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) slashing damage.
Opportunity Attack. When a creature leaves the bloodstalker's melee attack range, the bloodstalker may make an attack of opportunity.
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