Medium Fiend, Chaotic Evil
Armor Class 14 Natural Armor
Hit Points 40 (6d8 + 13)
Speed 40 ft.
STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
6 (-2)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws CON +5, CHA +5
Skills Acrobatics +7, Perception +6, Survival +6
Damage Vulnerabilities Bludgeoning, Cold
Damage Resistances Necrotic, Piercing, Poison, Psychic
Condition Immunities Charmed, Frightened
Senses Passive Perception 15
Languages Speaks telepathically in infernal.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Siphon Life. Whenever the bloodstalker hits on a melee attack, it regains 1d4 hit points as it gains life from the attacked creature's blood. If it gains more than double its max hit points, the bloodstalker splits in two. 

Hive Mind. Bloodstalkers may communicate with eachother through the blood network, granting them Pack Tactics and superior tracking of prey. 

Blood Form. The blookstalker has advantage against being grappled and escaping from being grappled.

Spellcasting. The bloodstalker is a 1st-level spellcaster. Its spellcasting ability is CHA (spell save DC13, +3 to hit with spell attacks). The bloodstalker has following [class name] spells prepared:
Cantrips (at will): Poison Spray
1st level (2/day): Ice Knife, Ensnaring Strike

Actions

Multiattack. The bloodstalker makes two melee claw attacks. 

Claw Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) slashing damage.

Reactions

Opportunity Attack. When a creature leaves the bloodstalker's melee attack range, the bloodstalker may make an attack of opportunity. 

Habitat: Underdark

benjamin1boelter

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