Armor Class
14
Natural Armor
Hit Points
27
(3d10 + 6)
Speed
40 ft.
STR
18
(+4)
DEX
12
(+1)
CON
14
(+2)
INT
8
(-1)
WIS
14
(+2)
CHA
8
(-1)
Saving Throws
CON +4, WIS +4
Skills
Perception +4
Senses
Passive Perception 14
Languages
Common, Elvish, Sylvan
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Convincing Ruse. While motionless, the treant doubles its proficiency bonus and gains advantage on all stealth checks to appear like a normal tree.
Living Guardian. A willing ally can enter the space of the treant with no action or movement restrictions. The treant provides three-quarters cover to any willing ally standing in its space.
Actions
Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 2d6+4 bludgeoning damage.
Hurl Rock. RangedWeapon Attack: +6 to hit, range 30/90 ft., 1 target. Hit: 2d6+4 bludgeoning damage.
Description
A smaller than average treant, but still quite large in size.
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