Large Plant, Chaotic Good
Armor Class 14 Natural Armor
Hit Points 27 (3d10 + 6)
Speed 40 ft.
STR
18 (+4)
DEX
12 (+1)
CON
14 (+2)
INT
8 (-1)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws CON +4, WIS +4
Skills Perception +4
Senses Passive Perception 14
Languages Common, Elvish, Sylvan
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Convincing Ruse. While motionless, the treant doubles its proficiency bonus and gains advantage on all stealth checks to appear like a normal tree.

Living Guardian. A willing ally can enter the space of the treant with no action or movement restrictions. The treant provides three-quarters cover to any willing ally standing in its space.

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit:  2d6+4 bludgeoning damage. 

Hurl Rock. RangedWeapon Attack: +6 to hit, range 30/90 ft., 1 target. Hit: 2d6+4 bludgeoning damage.

Description

A smaller than average treant, but still quite large in size.

Habitat: Forest

MasterCriex

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