Huge Dragon, Any Alignment
Armor Class 16 Natural armor
Hit Points 285 (8d12 + 48)
Speed 35 ft., Fly 70 ft.
STR
24 (+7)
DEX
10 (+0)
CON
22 (+6)
INT
12 (+1)
WIS
16 (+3)
CHA
26 (+8)
Saving Throws STR +13, DEX +6, CON +12, WIS +9
Skills Intimidation +14
Damage Resistances Necrotic
Damage Immunities Radiant
Condition Immunities Charmed, Frightened
Senses Blindsight 30 ft, Darkvision 120 ft, Passive Perception 13
Languages Celestial, Draconic
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., 1 target. Hit: 15 (2d8 + 7) [piercing] damage plus 5 (1d10) radiant damage. 

Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., 1 target. Hit: 13 (1d12 + 7) [slashing] damage. 

Frightful Presence. Each creature of the dragon’s choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Battle cry (recharges on 6).  Any allies of the battle dragon within 25 ft of it gain 10 temporary hit points. 

Radiant Breath (Recharge 5-6). The dragon exhales an a searing blast of radiant in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) radiant damage on a failed save, or half as much damage on a successful one.

Reactions

Retaliate. As a reaction to a creature dealing damage if they are within rage it uses a bite attack against the attacker. 

Legendary Actions

The battle dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The battle dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Bite Attack. The dragon makes a Bite attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 18 Dexterity saving throw or take 13 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Description

BATTLE DRAGONS ARE PRIZED for their warlike cunning and loyalty. They serve diverse gods, including Kord, Bane, and even Gruumsh, and support their deity’s mortal servants. Battle dragons lend their might to holy champions in wars against their enemies, whether foul demons and devils or the servants of rival gods. A battle dragon resembles a hybrid of a chromatic red and a metallic gold dragon, with gleaming green scales tipped in bronze, red, or gold. Great wings unfold from its back, revealing brilliantly patterned skin. Sharp horns extend from the dragon’s extremities and from the back of its skull.

Battle dragons are natural leaders that encourage allies to perform daring acts of heroism or despicable deeds of villainy, depending on the gods they serve. They lead strikes against enemies, instilling their followers with a sense of duty and purpose.

Previous Versions

Name Date Modified Views Adds Version Actions
6/16/2019 2:44:51 AM
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drdeatheer

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