Huge Dragon, Chaotic Evil
Armor Class 18 Natural armor
Hit Points 255 (14d12 + 84)
Speed 40 ft., Fly 25 ft.
STR
19 (+4)
DEX
10 (+0)
CON
23 (+6)
INT
17 (+3)
WIS
21 (+5)
CHA
24 (+7)
Saving Throws STR +8, DEX +4, CON +10, CHA +11
Skills Stealth +4, Survival +9
Damage Vulnerabilities Radiant
Damage Resistances Fire
Damage Immunities Necrotic
Senses Blindsight 30 ft, Darkvision 150 ft, Passive Perception 15
Languages Draconic
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Ruin. Any creature that starts or enters within 25 ft of the blight dragon on its turn takes 10 (2d10) necrotic damage. 

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

 

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws and can choose to use a life leech instead of one claw attack. 

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 14 (2d10 + 4) [piercing] damage plus 5 (1d10) necrotic damage. 

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 4) [slashing] damage.

Life leech.  RangedWeapon Attack: +8 to hit, range 15/50 ft., 1 target. Hit: 10 (2d6 + 4) [necrotic] damage and the dragon heals equal to the damage dealt. 

Tail. Melee Weapon Attack: +8 to hit, reach 15 ft., 1 target. Hit: 12 (2d8 + 4) [bludgeoning] damage.

Frightful Presence. Each creature of the dragon’s choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Flaming shadow Breath (Recharge 5-6). The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 27 (9d6) fire damage and 27 (9d6) necrotic on a failed save, or half as much damage on a successful one.

Legendary Actions

The blight dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The blight dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 15 Dexterity saving throw or take 10 (2d6 + 4) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Dust storm (costs 3 actions). Each creature within 15 ft of the dragon must make a dc 15 con save or take 18 (3d12) necrotic damage and the creatures have disadvantage on attack rolls and checks until the end of their next turn. 

Description

CREATURES OF THE SHADOWFELL’S WASTELANDS, blight dragons spread destruction and death wherever they go. They are filled with a dark impulse to scour the land and leech the vital energy from all living things. Their mere presence turns plants to dust and common animals to bleached bones. A blight dragon closely resembles a brown dragon, but its scales run more rust-red. Dust follows it wherever it goes, swirling about it in small eddies but whipping up with flesh-shredding force when the dragon is enraged.

A blight dragon transforms the lands around its lair into a desolate waste, wiping out any indigenous life. Such destruction is reason enough, but it also offers the dragon a clear view of any who would risk their lives to spirit away its treasures.

Previous Versions

Name Date Modified Views Adds Version Actions
6/16/2019 2:47:44 AM
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drdeatheer

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