Medium Swarm of Medium humanoids
Armor Class 19 plate
Hit Points 290 (25d10 + 60)
Speed 60 ft.
STR
20 (+5)
DEX
14 (+2)
CON
20 (+5)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +9
Senses Passive Perception 10
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Rolling Thunder. When within 60 feet of at least one other friendly cavalry unit this unit may begin a 60 foot dash in a straight line. When it does so all other friendly cavalry units may choose to move with it. This does 10d10 bludgeoning damage plus 1d10 bludgeoning damage for every additional cavalry unit. This feature may only be used as part of the charge action.

 

Actions

Charge. The unit makes a cavalry charge, + 15 to hit doing 10d10 bludgeoning damage.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

art06alco

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