Rolling Thunder. When within 60 feet of at least one other friendly cavalry unit this unit may begin a 60 foot dash in a straight line. When it does so all other friendly cavalry units may choose to move with it. This does 10d10 bludgeoning damage plus 1d10 bludgeoning damage for every additional cavalry unit. This feature may only be used as part of the charge action.
Charge. The unit makes a cavalry charge, + 15 to hit doing 10d10 bludgeoning damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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