Magic Resistance. The Angel has advantage on saving throws against spells and other magical effects.
Telepathic Hub. The Angel can use its telepathy to initiate and maintain telepathic conversations with up to ten creatures at a time. Angel can let those creatures telepathically hear each other while connected in this way.
Relentless Tracker. The Angel knows the distance to and direction of any creature it has been tasked to hunt, even if the creature and the Angel are on different planes of existence. If any creature being tracked by the Joblon dies, the Joblon knows about it.
Regeneration. The JAngel regains 2d20 hit points at the start of its turn if it has at least 1 hit point.
Multiple action. this creature has 3 attacks per turn.
Beyond Maximu. when this creature gets healed and the hp it would get is more then hp cap of this creature then it gets that much temporary hp instead of nothing.
Knowing. knows when somebody is going to attack him, even when he aint looking.
Judgment. Kills its enemies if not ordered otherwise.
Limited Magic Immunity. The Angel is immune to spells of 1th level or lower unless she wishes to be affected. They has advantage on saving throws against all other spells and magical effects.
Spear attack. +8 to hit, 15ft, 1 target, 30 (2d16 + 8) piercing or slashing damage.
High Spear Attack. thi creature may fly down at extreme speed and try to stab someone with its spear with +8 to hit, 25ft-35ft range and damage of 42 (3d18+8) piercing or slashing damage.
Nova. Range: 50ft line, +11 to hit, 34 (7d8) force and lightning you see a small white ball falling to the ground, the ball will explode into a giant white ball dealing 34 (7d8) force and lightning damage at impact.
Throwing spear. +9 to hit, range: 65ft, 34 (12d4 + 9) piercing damage, but looses its spear and has to go pick it up.
Shield dash. Can move 5ft and doesnt trigger attack of opprotunity, range: 5ft, +2 to hit, 10 (2d8 + 2) force damage and knocks enemies to the ground making them prone.
Shield up. Can put up its shield adding 3 AC to it self, but loosing reaction until its next turn.
Dash. Can dash as a bonus action.
Alligence. Can switch place with an ally within 25ft area from them.
Attack of opprotunity. You can make an opportunity attack when a hostile creature that you can see moves out of your reach. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. The attack occurs right before the creature leaves your reach.
Activates automaticly upon death.
Determination. Gets +25 hp and reconstructed if destroyed previously, can attack anyone in their area (15ft) with a attack called spinning spear as a action.
Spinning spear. +11 to hit, range: 15ft, can hit anyone within 15ft range of them, 22 (2d20+11) slashing damage.
Description
A construct that was found in the land of Origin, only to Kings blood line can control them.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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7/30/2023 8:53:03 PM
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12
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1
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5e
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Coming Soon
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