Medium Humanoid, Typically Lawful Neutral
Armor Class 19 plate, fighting style
Hit Points 300 (18d10 + 90)
Speed 30 ft., Fly 60 ft. If wings of flying are activated
STR
16 (+3)
DEX
14 (+2)
CON
20 (+5)
INT
16 (+3)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws STR +6, CON +8
Damage Resistances Cold
Senses Passive Perception 20
Languages common, giant
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Spellcasting. The [revels end warden] is a 3-level spellcaster. Its spellcasting ability is [+3] (spell save DC 17, +9 to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [eldritch blast], [fire bolt], [gust], [mold earth], [thunderclap], [mold earth]

1st level (4 slots): [absorb elements], [Chromatic orb], [fog cloud], [mage armour]

2nd level (3 slots): [acid arrow], [blur], [hold person], [levitate]

3rd level (3 slots): [fear], [lightning bolt], [vampiric touch]

Action surge: The warden can take an extra action twice per encounter

Arcane charge: The warden can teleport each time action surge is used

Improved war magic: When the warden casts a spell it can also make a bonus weapon attack

Teleport - 3 times per encounter: The warden can teleport three times per encounter due to the helm of teleportation

Flying speed 60ft: The warden can fly due to the wings of flying

 

Actions

Multiattack. The warden makes three attacks per action

Vicious maul. Vicious maul Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 3) Bludgeoning damage. On a natural 20 the maul does 4d6+10 Bludgeoning damage

Crossbow, hand. Ranged Crossbow, hand Attack: +8 to hit, range 30/120ft., one target. Hit: 5 (1d6 + 2) Piercing damage.

Musket: Ranged Musket Attack: +8 to hit, range 40/120ft. one target. Hit: 7 (1d12+2)

 

Bonus Actions
Actions in Combat
Two-Weapon Fighting
Charger

When you use the Dash action, you can use a bonus action to make a melee weapon attack or shove a creature. If you move at least 10 ft. in a straight line before using this bonus action, you either gain a +5 bonus to the damage roll (if you chose to make a melee attack and you hit) or push the target up to 10 ft. away from you (if you chose to shove and you succeed).

Crossbow Expert Attack

When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.

Second Wind

Once per short rest, you can use a bonus action to regain 1d10 + 18 HP.

Reactions

Mage Slayer Attack.When a creature within 5 ft. of you casts a spell, you can use your reaction to make a melee weapon attack against that creature.

Stones Endurance. As a reaction, reduce damage by 1d12 +5 once per encounter

Opportunity attack

Description

Enter a general description for your monster here.

ToasterGod101

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