Spider Climb. The Cavern Spider is able to easily scale surfaces of all angles, including upside down on ceilings and can move the same speed up and down walls and along ceilings as along the floor.
Web Traps. Single threads of a Cavern Spider's web are almost impossible to see and require a DC 18 perception check to be noticed. A DC 12 dexterity check is required to avoid a sprung trap, the most common of which is a mass of webbing falling from above or one side, completely entangling the target. It has been known for some Cavern Spiders to also coat their web traps with their paralysing poison.
Stealth Hunter. If there is a suitable crack or crevice within which a Cavern Spider can hide in waiting, it will generally choose such a spot to wait for its prey. Make a stealth check against the passive perception of creatures to see if the spider gains a surprise attack.
Bite. Melee Weapon Attack: [roll]1d20+5[/roll] to hit, reach 5 ft., one creature. Hit: 7 [roll]1d8+3[/roll] piercing damage, and the target must make a DC 12 Constitution saving throw, taking 4 (1d8) poison damage and becoming paralysed for a turn on a failed save, or half as much damage on a successful one. If poisoned, the target must make a DC 12 Constitution saving throw to overcome paralysis. If the target fails three consecutive times, the target falls into a mild poison coma and cannot move, talk or respond for 6 hours.
Spider Leg Punch. Melee Weapon Attack: [roll]1d20+4[/roll] to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage. Both of the Cavern Spider's front legs are tipped with razor sharp points which it uses to punch at its foes one after the other. It makes two attacks in quick succession.
Description
Cavern Spider
Adapted to the damp darkness of caves, dungeons and tombs, the cavern spider relies upon stealth, traps and surprise when stalking and attacking its prey. They seek to establish nests within the darkest and dampest areas of the subterranean world before establishing their surrounding territory with cunning efficiency. Whilst their nests are areas utterly covered with their silk webs, their hunting grounds are anything but. Preferring to remain completely unnoticed, the Cavern Spider will only use its spider silk to create traps that are well hide and bely their presence.
Trap Weavers. Cavern Spiders are masters of utilising their dark and cramped surroundings to trap their prey in their webs. Unlike most other species of giant spider, however, the cavern spider does not simply weave thick webs for its unwitting prey to stumble into, they have developed sophisticated ways of weaving their silk into intricate traps that exhibit basic mechanical features such as trip wires and concealed webbing. Such is their skill that they have been known to catch experienced dungeoneers off guard.
Patient Stalkers. The food supply within the subterranean world is rarely as abundant or frequent as the surface world and the wait for a meal for the Cavern Spider may be several days of even weeks. They are, however, a very patient species and will wait in a cramped hiding location absolutely motionless for many days whilst remaining acutely alert. In this state, the Cavern Spider can remain undetected by all but the most perceptive of creatures until it attacks.
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