Small Humanoid (Goblinoid), Neutral Evil
Armor Class 13 (natural armor)
Hit Points 22 (5d6 + 5)
Speed 40 ft., Climb 30 ft.
STR
14 (+2)
DEX
13 (+1)
CON
12 (+1)
INT
8 (-1)
WIS
11 (+0)
CHA
8 (-1)
Skills Perception +2, Stealth +3
Senses Darkvision 60 ft., Passive Perception 10
Languages Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Blood Frenzy. The goblin has advantage on melee attack rolls against any creature that doesn’t have all its hit points.

Keen Smell. The goblin has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The goblin makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
3/20/2023 8:48:12 AM
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3/20/2023 9:43:11 AM
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7/25/2023 8:57:30 AM
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7/25/2023 2:15:18 PM
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7/28/2023 12:19:57 PM
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7/28/2023 12:26:04 PM
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7/31/2023 8:20:07 AM
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7/31/2023 3:51:19 PM
52
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Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillMountain

Luuuukich

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