Medium Humanoid (Human), Typically Lawful Evil
Armor Class 15 Studded Leather Armor
Hit Points 52 (8d8 + 16)
Speed
STR
11 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
8 (-1)
Skills Arcana +3, Religion +3, Stealth +5
Senses Passive Perception 10
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Blood Magic. Once per day, the cultist can use their own blood to cast one of the following spells, without expending a spell slot: [Charm Person], [Command], or [Dissonant Whispers]. The cultist takes 1d6 damage after using this ability.

Spellcasting. The [Crimson Star Cultist] is a 3rd-level spellcaster. Its spellcasting ability is [intelligence] (spell save DC 11, +3 to hit with spell attacks). The [Crimson Star Cultist] has following [wizard] spells prepared:
Cantrips (at will): [firebolt]
1st level (4 slots): [Magic Missile], [Shield], [Sleep]
2nd level (2 slots): [Invisibility], [Misty Step]

Actions

Multiattack. The cultist makes two short sword attacks

Short Sword. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) [piercing] damage. 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Blacknight3022

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