Armor Class
8
Hit Points
13
(2d8 + 4)
Speed
20 ft.
STR
13
(+1)
DEX
6
(-2)
CON
14
(+2)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Hoard. The zombie has advantage on an attack roll against a creature if at least one of the zombie's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage and if the damage reduces the target to zero hit points and they die then they rise 1d4 rounds later as a zombie (reworked).
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